
           
Druid
PvP Talents/Glyphs in Patch 3.2
Health: Aim for somthing around 22k health
and then go from there
Mana: For Resto 14K is fine, Balance wants
to aim for a little bit more around 16k and feral is fine
at 5k
Hit Rating: 4% is need for Feral and balance
not needed for resto
Spell Power: 2.2 -2.3 both balance and
resto, not need for feral.
Attack Power: Feral Only should have around
6000k
Spell Penetration: 130 spell pen if you want
non of your spells to resist. e.g (cyclone and
root).
Resil Rating: Aim for around 600-800
resil as a resto druid you don't need anything more then
that as for feral and boomkin about that same with feral
sacking resil for dps if needed.
Best Professions for This Class:
Alchemy/Enchanting
Stat Importance order: Spell Power, Mana,
Health, Resil, Hit rating, Spell Pen
Resto

The Most Common Druid PvP Spec/Talent Trees
In Patch 3.2 Along with Glyphs

Major Gylphs:
Glyph of Nourish, Glyph of
Swiftmend,
Minor
Glyphs:Glyph of Unburdened
Rebirth,
Enlarge Resto Druid PvP Spec
Feral


Major
Gylphs:Glyph of Mangle,
Glyph of Barkskin, Glyph of
Berserk
Minor
Glyphs:Glyph of
Dash,
Enlarge Feral Druid PvP Spec
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